Huge FPS drop with high res textures

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Graf Zahl
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Post by Graf Zahl »

It makes quite a difference, doesn't it? ;)
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Nash
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Post by Nash »

Yes I'm surprised how much a simple change of graphics card could save this aging Athlon XP 2000 machine.

For my project, I'm running it at 1280 x 800, fullscreen AA, and the game is filled with high res textures (4 times larger than Doom's) and it's not showing any sign of slowing down at all. :) But that may partly be due to the fact that I just overclocked it a little more to get every last FPS out of the card.

Can't wait for the software-style Doom fogs if you ever implement it. Those require shaders right?
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Graf Zahl
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Post by Graf Zahl »

Yes. Unfortunately the way shaders work requires to assemble them from tiny code fragments and for each change of render state exchange the entire shader. And that's something I won't do. With the current generation of shader support I won't bother any further. It'd be different if I could code the entire rendering pipeline as one block of code. But considering how fragment/pixel shaders work that will probably take a few more years...
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Post by Syfo-Dyas »

Hmmm looks like I'm next in line for an upgrade then.

What chipset are they putting in the Mac Minis now? Will that do, or does gzDOOM prefer a certain amount of vid ram?
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Graf Zahl
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Post by Graf Zahl »

XDelusion wrote:Will that do, or does gzDOOM prefer a certain amount of vid ram?

For lo-res 32 or 64 MB should be enough, depending on screen resolution. But for hires textures you shouldn't even consider anything below 128 MB.
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Post by Nash »

But of course we all know that texture memory isn't everything. No use getting a graphics card with 512MB when it comes with a shitty GPU.
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Graf Zahl
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Post by Graf Zahl »

Indeed. The computer I am using right now came with a Geforce 5200 preinstalled. The packaging bragged in huge print Graphics card with 256MB!! which of course was utterly pointless because the POS was slower than the Geforce 4 I used before. I dumped that thing right on the day I bought the computer and sold it on Ebay.
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Post by Syfo-Dyas »

Alright, well I'm going to go sell some crach to some pre-schoolers so I can afford this crap. :)

Thankx for all the advice.
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Post by Shinjanji »

I did hear of the GeForce 5xxx series royally sucking when it came to fragment program performance.
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Post by wildweasel »

The GeForce FX series royally sucks at pretty much everything.
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Graf Zahl
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Post by Graf Zahl »

The highest FX models were mostly ok (5900+) but the low end (5200) was a piece of utter garbage and considerably slower than even an average GF 4.
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