[fixed] hi-res txt alignments?

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Moderator: Graf Zahl

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simc
Posts: 26
Joined: Sat Sep 30, 2006 11:48
Location: Finland

[fixed] hi-res txt alignments?

Post by simc »

btw, with GZDoom 1.0.21/20/19 the hi-res-texture alignments
are handled differently to previous versions. If you have a
128x128 texture lump and a HIRESTEX-lump:

define PNG128 64 64

And if you have a sidedef with "x/y-alignment=32" (for example),
the texture in GZDoom starts now from the point 32 of that original
128x128 texture lump, meaning that it's the point 16 of the scaled
hi-res texture in this case.

With 1.0.18 the texture started from point 32 of the final hi-res
texture. Is this a new feature to fine-tune texture positions or
will this get fixed back? (What should be done with wad projects?)


Also it looks like MD3s crash with 1.0.21 although they worked
fine yet with 1.0.20, -19 and -18... (PCX/PNG textures, but they
should work fine?) Did something changed there?
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Graf Zahl
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Post by Graf Zahl »

Fixed the offset issue. I can't say though what happened to the models. Nothing changed there.
simc
Posts: 26
Joined: Sat Sep 30, 2006 11:48
Location: Finland

Post by simc »

Thanks for the tex fix!

But it looks I goofed up, and everything is working OK
with md3s. (sorry for troubles)
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