Problem with GZdoom

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Lord Mattus
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Problem with GZdoom

Post by Lord Mattus »

Okay, i'm using windows 98 and i can't get GZdoom to work. can somebody help me here?
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Graf Zahl
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Post by Graf Zahl »

Yeah. Be a little more precise. How on earth should anyone guess how it isn't working for you? :?
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Post by Lord Mattus »

Maybe it's my hardware settings graf.
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Alter
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Post by Alter »

Please be more precise because we don't understand what's happening that gzdoom doesn't work for you
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Post by Lord Mattus »

Heres the startup log:
succeeded
Initialization succeeded
Setting driver 0 succeeded
Setting DirectSound outputI_InitSound: Initializing FMOD

SSE MMX Features: Family 6, Model 8, Stepping 3
CPU Vendor ID: GenuineIntel
CPU Speed: 598.068767 MHz

(2919 lumps) adding ./doom2.wad
adding C:/GZDOOM/gzdoom.pk3 A
OS: Windows 98 4.10 (Build 2222)

Code: Select all

Could not set resolution to 640 x 480 x 32
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chopkinsca
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Post by chopkinsca »

I imagine the most important piece of information right now is what kind of graphics card are you running it on? That would be a message you get if you card can't support openGL.
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Graf Zahl
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Post by Graf Zahl »

No. If a card doesn't support GL GZDoom will start up with the software renderer.
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Post by Lord Mattus »

Okay, now it finally works by setting it to nogl=true.
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Graf Zahl
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Post by Graf Zahl »

Ugh. This means you have completely disabled anything GZDoom specific and are left with plain old ZDoom.
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Post by Nash »

Judging from his processor (500MHz), I wouldn't be surprised if he's using an old graphics card that can't do OpenGL.
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TheDarkArchon
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Post by TheDarkArchon »

Nash wrote:Judging from his processor (500MHz), I wouldn't be surprised if he's using an old graphics card that can't do OpenGL.
I'd say it's about 600MHz. The CPU speed returns roughly 598MHz.
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Cutmanmike
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Post by Cutmanmike »

Graf Zahl wrote:Ugh. This means you have completely disabled anything GZDoom specific and are left with plain old ZDoom.
Doesn't that... kind of ruin the point of having the ability to use the software renderer?
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Post by Graf Zahl »

When that was added ZDoom was still on version 2.0.98. Then it was useful but today it really is not.
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Nash
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Post by Nash »

You should just remove the software renderer because ZDoom is already keeping itself up to date... there has to be some differences between Randy's port and your port. :)
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Alter
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Post by Alter »

Too much work on removing software renderer nonsense
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