What happened to 1.0.22?
Moderator: Graf Zahl
- Nash
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What happened to 1.0.22?
Are you waiting for Randy to finish some super secret feature?
I'd like the new version for the highres text fix... you said you could put it up 2 weeks ago. :(
I'd like the new version for the highres text fix... you said you could put it up 2 weeks ago. :(
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You need to follow the Wiki's instructions but you need one additional thing: The glext headers.
Get them here:
http://oss.sgi.com/projects/ogl-sample/ABI/glext.h
http://oss.sgi.com/projects/ogl-sample/ABI/wglext.h
These need to be copied into the 'include/gl' folder in your VC++ installation directory. You can also set them up in a separate path by specifying the include path in the IDE's configuration.
Get them here:
http://oss.sgi.com/projects/ogl-sample/ABI/glext.h
http://oss.sgi.com/projects/ogl-sample/ABI/wglext.h
These need to be copied into the 'include/gl' folder in your VC++ installation directory. You can also set them up in a separate path by specifying the include path in the IDE's configuration.
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Thanks, hopefully I get to compile this stuff soon.
For the high res font fix... is it fixed for ZDoom only, or can I somehow apply the ZDoom changes into GZDoom and it'll work? How would I go about doing that?
Basically I want a home-compiled GZDoom with the high res font fix from the ZDoom source. Is that possible?
For the high res font fix... is it fixed for ZDoom only, or can I somehow apply the ZDoom changes into GZDoom and it'll work? How would I go about doing that?
Basically I want a home-compiled GZDoom with the high res font fix from the ZDoom source. Is that possible?
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