What happened to 1.0.22?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

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Graf Zahl
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Post by Graf Zahl »

A good file comparison tool is a must for such actions. But there's files with considerable differences between both ports so you have to be careful what you do.
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Nash
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Post by Nash »

Right. I just gave it a try and I didn't even know where to begin to start merging the changes between the two ports...

Now I know how difficult it is to merge ZDoom's changes into GZDoom. :)

Take your time for the next version...
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