
Now we can create a brightness map for this sprite only that looks like this:

And ZDoom puts both of them together, the standard sprite as base and the brightness map as overlay. The DECORATE itself also defines, if this is additive or not, menas if the sprite is dark at full brightness in a sector or if it is full bright and the bright parts only lit up in a dark area.
Together, this would then look like this: (in a 0 brightness room)

So any chance of getting this done or making this possible?