
[Problem] Crash without Error Message
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- Tormentor667
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- Nash
- Developer
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Had you took my suggestion to backup and reformat, you wouldn't have wasted any time and would have had a better chance of finding out if GZDoom will work on your computer again.
The total time it takes to mass backup your files and do a clean Windows re-install is like only, what, a couple of hours? It's better than waiting for the answer because nobody seems to have a clue.
The total time it takes to mass backup your files and do a clean Windows re-install is like only, what, a couple of hours? It's better than waiting for the answer because nobody seems to have a clue.
- Tormentor667
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- Joined: Sun Nov 13, 2005 23:15
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- Tormentor667
- Stronghold Team
- Posts: 3555
- Joined: Sun Nov 13, 2005 23:15
- Location: Germany
- Contact:
- Tormentor667
- Stronghold Team
- Posts: 3555
- Joined: Sun Nov 13, 2005 23:15
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I don't get it... system reinstalled, drivers are up to date and I still get a crash when launching GZDoom
Log says still the same:

Log started: Wed Nov 08 00:03:01 2006
adding J:/DoomDev/gzdoom.pk3
adding ./heretic.wad (2633 lumps)
CPU Speed: 2191.236238 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Athlon(tm) XP 3200+
Family 6 (7), Model 10, Stepping 0
Features: MMX MMX+ SSE 3DNow! 3DNow!+
I_InitSound: Initializing FMOD
Setting DirectSound output succeeded
Setting driver 0 succeeded
Initialization succeeded
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 LE/AGP/SSE/3DNOW!
GL_VERSION: 2.0.3
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Support for non power 2 textures enabled.
Occlusion query enabled.
Resolution: 1024 x 768
- Nash
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Did you try to run GZDoom immediately after a fresh Windows re-install?
You should have tried to run GZDoom without installing anything else immediately after re-installing Windows XP. Then progressively install drivers and attempt to run it after each install.
Example: Fresh WinXP installation -> Run GZDoom -> Graphics drivers -> Run GZDoom -> Sound drivers -> Run GZDoom ... etc... the order doesn't matter but installing graphics drivers first would be important because you want to run GZDoom in OpenGL.
You should have tried to run GZDoom without installing anything else immediately after re-installing Windows XP. Then progressively install drivers and attempt to run it after each install.
Example: Fresh WinXP installation -> Run GZDoom -> Graphics drivers -> Run GZDoom -> Sound drivers -> Run GZDoom ... etc... the order doesn't matter but installing graphics drivers first would be important because you want to run GZDoom in OpenGL.
- Tormentor667
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@Nash - Running GZDoom without Graphics Driver won't work because I just have 8Bit Desktop colors and even software mode GZDoom won't work with that. I tried GZDoom after my GFX drivers were installed, Sound Drivers have bee automatically installed by Windows so there is nothing I could do about it but that was all and still it isn't working
I am absolutely out of ideas and I am frustrated 


- Nash
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