I tried adding 4 to the type in a 3D floor, and it still didn't render the inside. I tried with both a normal texture set to be semi-transparent, and with textures with transparent spots, but no alpha transparency set.type:
*0: defines a Vavoom-style 3D-floor. I don't really recommend using this style because it is not the most flexible. See the Vavoom Wiki for further information. Unlike the other types this one inverts floor and ceiling plane of the model sector so its floor has to be higher than its ceiling. It also ignores the flags and alpha settings and instead uses Vavoom's method to define these properties.
*1: defines a solid 3D floor.
*2: defines a swimmable 3D 'floor'.
*3: defines a non-solid 3D-floor. It is being rendered but isn't processed for any collision checks.
* If you add 4 to the type the inside will also be rendered. Normally this is only done for liquids. This does not work for the Vavoom type.
[fixed][0.9.5] Insides of 3D floors not rendered
Moderator: Graf Zahl
- BetaSword
- Posts: 132
- Joined: Thu Sep 01, 2005 0:01
[fixed][0.9.5] Insides of 3D floors not rendered
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: