
2 Feature Ideas
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If you do decide to implement custom crosshairs Graf, you might be interested to read a (rather old) discussion on the topic between Skyjake, deepteam (when he was still speaking to me...) and myself (back when I was still new to the Doomsday code base):
http://forums.newdoom.com/showthread.php?t=26200
Evidently, Risen3D has implemented support for them.
I never did get around to finishing the custom crosshair implementation in Doomsday...
http://forums.newdoom.com/showthread.php?t=26200
Evidently, Risen3D has implemented support for them.
I never did get around to finishing the custom crosshair implementation in Doomsday...
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I've got an idea for custom crosshairs. With the new A_Print parameter allowing someone to choose what font they want, one could make a 'font' of crosshairs and have the Flash state print out a cursor. I'm assuming that A_Print always centers its messages, but if nothing else there's always Global ACS with HudMessage...
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Nash is right- it's rather simple. If you wanted something even more crazy, use Global ACS and write a function similar to...
In your weapon's Select State, the first thing it should do is call the code and pass whatever number the weapon should be. Not much to it, except looking up HUDMessage syntax and monkeying around with it.
Code: Select all
Script 1 (int weapontype) { //too lazy to indent
//Add a HUDmessage that draws a crosshair based on what number is passed to it
//make sure it lasts forever
}