A lighting idea!

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Arcane
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A lighting idea!

Post by Arcane »

My idea for a way to do lighting goes something like this.

A separate TEXLIGHTS lump would define which textures give off how much light. For example, the white dots on the ceiling on Doom 2 map 1 would each give off a certain amount of white light, as seen in the screenshot here.

Heck, would it be possible to have a new picture that's a lightmap, with versions of all the textures colored by the amount of light they give off? It'd probably double the size of WADs, but.. for natural light? :D
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The white dots would each give off a certain amount of white light.
The white dots would each give off a certain amount of white light.
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Graf Zahl
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Post by Graf Zahl »

This is the original Doom, not some modern engine that specializes in light effects.
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Post by Arcane »

I did not mean to do this in Closed Bugs. I meant to post it in Feature Suggestions. :x
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Graf Zahl
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Post by Graf Zahl »

That's what happens when I move a thread.
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Shinjanji
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Post by Shinjanji »

That reminds me, Graf... Whatever did become of that "brightness mask" idea for sprites, anyway? If that gets implemented, perhaps this could be an extension of that (possibly though ANIMDEFS)?

I know, it sounds stupid, considering your above statement, but I was just curious.
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Post by Graf Zahl »

Nothing yet. I'm afraid that I rarely have enough time to do more complex things. The last time I could work for more than an hour without interruption was at the end of October when I added the custom state stuff.
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Post by Shinjanji »

I see. Either way, that was definitely one feature request I've been looking forward to. It would make things so much more interesting than just having BRIGHT frames.

Did you ever get any suitable test material concerning that suggestion though?
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