The same bug as described here.
It was apparently fixed in one of the development revisions after the official 2.1.7 release, but I can't remember which revision exactly.
But the effect is still within GZDoom. I have my dimcollor set to black; to get rid of the HOM, I just have to open the main menu and leave it on for a second.
[1.0.22] Scaled status bar has 1-pixel HOM at the bottom
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