I've started work on what I hope to be the official GZDoom model pack. I've finished some simple items so far; the health and armour bonuses, the medikit, stimpack and berserk and I've started working on the spheres.
One thing that would make the spheres and health bonuses look more convincing is if I actually enclose them within reversed polygons.
Currently, GZDoom draws the backfaces of a model's polygons.
I propose an option, that will make GZDoom not draw the model's backface. I'm not sure where this would go, maybe a keyword in MODELDEF or something?
Model backface culling
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Exactly, You only have to make some definitions that work with GZDoom, and then (well, theoretically) the pack should be compatible with both. The only things I can think of that will be hard to cross over are particle effects and multiple sub-models, although I believe GZdoom supports multiple models per object?
I'll struggle with that though, because now I use Linux...
I'll struggle with that though, because now I use Linux...