I noticed an oddity. It seems that in the latest edition of GZDoom, the "Warp" keyword in ANIMDEFS does not work at all. I can get Warp2 to work just fine either way, but standard "Warp" only shows up in standard ZDoom. Please tell me this isn't intentional!
Perhaps it's related to, according to the console, the shader data being loaded refers to "Warp1". A simple naming issue? Either way, although Warp2 looks much nicer most of the time, I've got reasons for this one. Any help?