Texture Sharpening
Moderator: Graf Zahl
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				Disciple-X
														 - Posts: 39
 - Joined: Thu Jan 19, 2006 6:04
 
Texture Sharpening
For people who want to make detailed wad projects on lesser machines, something to sharpen the OpenGL smoothed textures could help details a lot. I am not talking about "detail textures" like the Unreal engines use, just a simple option to sharpen up smoothed textures when in OpenGL. using a double-linear mip option is one way, but then textures are blocky up close. The smoothness of OpenGL is great for large textures, but a lot of wad makers want to make a cross-port wad that can function on many other ports, so they stick with basic Doom texture dimensions.
			
			
									
						
										
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				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany