External hi res textures

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
KuriKai
Posts: 47
Joined: Sun May 21, 2006 23:46

External hi res textures

Post by KuriKai »

Does gzdoom support external hi res textures? (i.e not stuffed into a wad or using lumps)
If so what location do the have to be?
Can gzdoom use doomsday's directory format?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Just create a folder named 'textures' and extract your resources in there. Doomsday's directory names should work.
KuriKai
Posts: 47
Joined: Sun May 21, 2006 23:46

Post by KuriKai »

I would like to keep it in a pk3 is it possible?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

No. This was never meant as more than a quick'n dirty means to load hires texture packs so I never invested any work in this feature.
KuriKai
Posts: 47
Joined: Sun May 21, 2006 23:46

Post by KuriKai »

Ok cheers. I will wait till you implement a better way
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

That may take a long time. I consider this very low priority.
KuriKai
Posts: 47
Joined: Sun May 21, 2006 23:46

Post by KuriKai »

ok I'm back with a question.
What is the folder arrangement for the doom, doom2, tnt, plutonia and flats hi-res textures?
Locked

Return to “GZDoom”