Code: Select all
ACTOR DarkClawTint : PowerupGiver
{
+AUTOACTIVATE
Inventory.Amount 1
Inventory.MaxAmount 1
Powerup.Type "LightAmp"
Powerup.Duration 400//20
Powerup.Color 5 5 255 0.5
}
EDIT: It happens with normal Infrared as well.
EDIT: I tried it with another wad and it didn't crash. Maybe it's this code I used for the blood splat.
Code: Select all
ACTOR RedBloodDrops : Blood replaces Blood
{
Game Doom
Health 11
Radius 10
Height 5
Mass 110
Renderstyle Translucent
Alpha 1.0//0.5
Scale 1.0//0.42
Speed 10
ReactionTime 8
- NOGRAVITY
+CORPSE
+DONTSPLASH
+DROPOFF
- NOLIFTDROP
- NOBLOCKMAP
States
{
Spawn:
BLOD C 0
BLOD C 8 ThrustThingZ(0, random(0, 10), 0, 0)
BLOD B 8 ThrustThing(random(0, 255), random(0, 5), 0, 0)
BLOD A 8
Goto Spawn+2
Crash:
POB2 A 0 A_Jump(110,4)
POB2 A 4 A_PlaySound("splat")
POB2 A 1000 A_Gravity
POB2 A 1 A_FadeOut(0.005)
Goto Crash+3 // Goto Spawn+3
POB2 A 4 A_PlaySound("splat")
POB2 A 1000 A_Gravity
POB2 A 1 A_FadeOut(0.005)
Goto Crash+3 //Spawn+6
}
}