If this is intended behaviour, then I guess it isn't a bug. But it creates buggy behaviour in a map I'm optimizing (UTNT). It looks like GZDoom stops applying DECORATE color translations to actors when they are a certain distance from the player. This causes a red translated actor to turn white, and vis versa. I could recolor the sprites by hand and get rid of the color translations all together, but it doesn't seem like this should be happening.
[EDIT] Ok, after having a closer examination, it looks like this happens when the player is standing above a deep water sector. The underwater area has blue fog. But I'm seeing the problem when completely out of the water, and standing on the ledge you climb up on (there is no more visible blue fog).
DECORATE Color Translations.
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- solarsnowfall
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- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- solarsnowfall
- Persecution Complex
- Posts: 363
- Joined: Fri Aug 05, 2005 8:51
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- solarsnowfall
- Persecution Complex
- Posts: 363
- Joined: Fri Aug 05, 2005 8:51