- I have completely reworked the Omega Cannon. now it shoots two plasma balls at the same time. also, it has a slow rate of fire. i even replaced the weapon. now it's no longer that weapon from Hacx. i was taking a look around at the old doom armory forums and i found some kind of energy weapon that i think it's from Lifeforce Tenka. i modified the weapon a bit. i changed the hands, removed the ammo counter and replaced it with a radar from Interstate '76 Nitroriders (Nitro Pack). it would be a lot better if there was a way to make the radar actually work. it would be just like the radar plasma gun mod from Doom 3.
- Another major changes to the Omega Cannon. Finally i found a weapon that really looks and acts the way i want. like a mass destruction weapon. now it's that weapon from red faction 2 and shoots various green and blue plasma balls at the same time. this is a small homage to the BFG 2704. the only difference is that it doesn't look like christmas.
- i'm now working on the SW Katana. I'm not going to use the bloody version.
i downloaded the gamma release of zero tolerance and i noticed one very interesting concept i want to incorporate into the Dudukrazy's guns 2 mod. i really liked the custom HUD and i want to make one for my mod. but there's two problems:
1 - I want to use the helmet-like HUD from Doom's Tecnology demo. there was a download link with the hud graphics a long time ago in the zdoom forums. but unfortunately the link is dead.
2 - Apparently, this involves some ACS scripting. i don't know anything about this. not even how to make this script work with ALL the default levels from Doom, Doom2 and Final Doom.
I really wish that someone could help me with this.
Last edited by DuduKrazy on Tue May 08, 2007 12:58, edited 1 time in total.
- I'm finally beginning to make the mod work fine on the newest version of gzdoom. I'm still having problems with PNG transparent colors. i tried saving the images using the PNGOUT plugin but it only worked with the Pistol. the other png images still displays a cyan box around the weapon. i guess it's because they are very big. i'm not sure about that. Maybe i could change something in the PNGOUT save options menu but i don't know if i have to change some option and what option should i change.
- I had to remove the hi-res version of the M1-X pulse rifle. also, i reworked the firing animations and changed the offset.
- New weapon added: the Katana. (it has an alternate fire that blocks and repels every projectile attack. it renders you "invulnerable" as long as you're standing still.)
- I started working on the last weapon remaining: the fists. Is the fists from gunspc with the kick graphics from Duke3D.
As soon as i finish this weapon, i'll make some polishment. When it's finally done, i'll make the usual credits list and upload it on /idgames.
The polishment stage basically will involve doing some cosmetic changes, adding some effects, changing some sounds when needed, etc.
I decided that i'm not going to add a custom hud anymore. it's too hard to do and i don't know ACS.
- Added casings and smoke effects for the Desert Eagle and the Benelli M3 Super 90
- The railgun is now the Impulse Rifle from Hired Team: Trial. (The weapon is pretty beautiful. Specially the camo skin. It could be perfectly used in a mod like Hellops*)
*is this mod still alive? I only remember of the Spas-12 with that camo skin.
- Added some better sounds for the Colt 1911, Benelli M3 Super 90 and Sunspot Missile Launcher.
- Speaking about sounds, should i keep the default GZDoom railgun sound or should i add the SW Railgun sound?
Now i need to add the muzzleflash for the Plasma Rifle Mark X and then i'll do some more tests and send the final beta to Chronoteeth. As soon as i think it's ok, i will upload the mod on /idgames.
- While i was talking to Wildweasel, he pointed me a lot of issues regarding sounds, weapon balance, etc. i solved them all, i guess.
But unfortunately, after talking to Chronoteeth, i'm now dealing with two heavily different opinions. on one hand, Wildweasel thinks that everything's okay. (that's what i understood. correct me if i'm wrong.) but on the other hand, Chronoteeth had told me about issues with the Desert Eagle size and the Pulse Rifle. I really don't know what should i do about this. If i follow Wildweasel's opinion, i can finally upload the mod. And if i follow Chronoteeth's opinion, this will mean more work for me since i'll probably have to replace two weapons that i like a lot. and i just want to upload the mod now and finish this long work.