Zombies and Mutants
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				J-Dub
														 - Posts: 69
 - Joined: Sat Apr 22, 2006 19:00
 - Location: Illinois
 
Sorry its been so long since I posted an update. I've been working on this again recently. I decided that I really didn't like a lot of it and redesigned it. I've been playing a lot of Quake4 online lately and thats kinda inspired me. I figured that playing this project should feel like playing the best parts of a deathmatch game. No more long cutscenes or slow battles. You always start w/ a Chaingun + Chainsaw. Enemies are beefed up (except the slime creature which has been weakened). I've created a fairly decent clone of the Quake4 acceleration pad with some sloped 3D floors and sector lighting effects (see pic) which I hope will add some life to this map. Hopefull I'll be done soon :/
			
			
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						- 
				J-Dub
														 - Posts: 69
 - Joined: Sat Apr 22, 2006 19:00
 - Location: Illinois
 
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				Paul
														 - DRD Team Admin (Inactive)
 - Posts: 1058
 - Joined: Thu Jun 30, 2005 13:30
 - Location: Poland - Grojec / Radom