I have a few WADs where I have used 0 length markers (like S_START etc) to identify sections to make organising my WADs easier for me. eg in a WAD where I have a bunch of Heretic and Hexen sprites added, inside the S_START and S_END markers, I have used HR_START and HR_END and HX_START and HX_END in a similar way to how id used the P1_, P2_ and F1_ etc markers. However, I now notice that my markers flag up error messages if they are used inside the S_ or TX_ markers whereas they didn't before:
Code: Select all
R_Init: Init Doom refresh subsystem.
Invalid data encountered for texture HR_START
Invalid data encountered for texture HR_END
Invalid data encountered for texture HX_START
Invalid data encountered for texture HX_END
Invalid data encountered for texture EX_START
Invalid data encountered for texture EX_END
Invalid data encountered for texture N_START
Invalid data encountered for texture N_END
Invalid data encountered for texture SB_START
Invalid data encountered for texture SB_END
DecalLibrary: Load decals.