[RES][G]Duke Nukem 64 resource thread
Moderator: wildweasel
- hitmanx
- Posts: 215
- Joined: Sat Dec 24, 2005 13:07
is this good, should i do it for fireing frames also. I tried to do reloading frames but... Where is the clip?? it's usally just behind the front grip, someone should do reloading frames. And is anyone gonna make a doom mod out of all these cause that would be awsome.
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- Zero Prophet
- Posts: 40
- Joined: Mon Feb 06, 2006 2:07
- Location: dev/null
Hmm... I have to say that there are some pretty good resources here. I'm guessing that nobody here mind if I were to jack a few resources (the pistol, mainly) for a project of mine. Yeah, I just now appeared out of nowhere, but I'm already making a mod. Go figure. 
The only thing I'm wondering is... about how many other people will be using these graphics as well? I'm assuming that (obviously) that Luke Killem mod is going to have a blast with these, and I'm sure that a few others have snagged them as well. If I were to go ahead and use them for something as well, it wouldn't get too old too fast, would it?
*silently hopes he'll get into the loop sooner or later*

The only thing I'm wondering is... about how many other people will be using these graphics as well? I'm assuming that (obviously) that Luke Killem mod is going to have a blast with these, and I'm sure that a few others have snagged them as well. If I were to go ahead and use them for something as well, it wouldn't get too old too fast, would it?
*silently hopes he'll get into the loop sooner or later*
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
Actually, I'm using a modified version of the original Duke Nukem pistol for the Luke Killem mod. As for using it in your mod, that shouldn't be a problem. My recommendation is that you modify the graphics just a wee bit to suit your mod. This keeps the pistol from looking exactly the same everywhere and makes it look less like a straight rip.
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
- wildweasel
- DRD Team Admin (Inactive)
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- Posts: 170
- Joined: Sun Jul 24, 2005 23:05
- Location: Republic, MO
DuduKrazy wrote:Hyper-Bump!!!
Recently i downloaded Duke 64 and using the rom dumper that already comes with the Project 64 emulator, i managed to rip the Plasma Cannon. I spent some time putting the tiles together and this is the end result. I only ripped the idle frame since i think it's enough.

Happy! Happy joy! Joy!