Model clipping problem.

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

SirTimberWolf
Posts: 2
Joined: Tue Jun 05, 2007 14:42

Model clipping problem.

Post by SirTimberWolf »

I'm working on a project (old one some of you might remember) and I'm using models to add some of the details. In my current problem area I'm trying to make a shower stall that fits into a 48x square, this stall would take up the whole square (and does). My problem comes when I walk into the stall, the model simply vanishes. . . Though the one outside doesn't. Could it be that I have it too close to the wall or maybe something wrong with my DECORATE file?

Also, for anyone gifted with such information; is the way a model is rendered in GZDOOM relative to it's bone placement in Milkshape? That is to say; is the bottom or center of a model defined by where the bone is placed when exporting it?

Thanks for any replies!
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