Would it be possible use dynamic lights with weapons? Not projectile based weapons like the rocket launcher, I mean like the shotgun.
For example, you can define...
object ChaingunGuy
frame CPOSF { light WHATEVER }
....and have the chaingunner always emit light when it fires. (Not sure if it's the 'F' frame per se, since I'm at work. =P)
But can this be done with weapons too, or is that yet to be implemented? Like for instance, having the CHGF frames have dynamic lights. If it's not in, could I request it in feature suggestions? Thank you for your time.
Dynamic lights + muzzle flashes
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- Nash
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- Nash
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Well to be more precise, the "muzzle flash" is actually a light attached to the player's shooting frame... look for this line:
Code: Select all
object DoomPlayer
{
frame PLAYF { light ZOMBIEATK }
}
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Whoo, finally I am able to get back here.
Hmm, I see. So the light is added to the player frame, not the weapon's per se. Looks kinda weird to have a yellow glow while firing a bfg, for example. -_- There's no way to attach the light to a frame of a weapon rather than the player frame? Maybe with some clever decorate?
Hmm, I see. So the light is added to the player frame, not the weapon's per se. Looks kinda weird to have a yellow glow while firing a bfg, for example. -_- There's no way to attach the light to a frame of a weapon rather than the player frame? Maybe with some clever decorate?
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