Big important question

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Betanol
Posts: 61
Joined: Mon Jan 22, 2007 17:24
Location: Brasil

Big important question

Post by Betanol »

Is it possible to bind a key, any key, to execute a script?

i.e:

Bind "k" execute_script(2,0,0,0);




Thank You
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NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Post by NeoHippo »

Take a look at this section in the WIKI

http://www.zdoom.org/wiki/index.php?tit ... eysections
TAtL, tU, aE
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Betanol
Posts: 61
Joined: Mon Jan 22, 2007 17:24
Location: Brasil

Post by Betanol »

So it IS possible?!
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KeksDose
Stronghold Team
Posts: 319
Joined: Thu Apr 12, 2007 21:35
Location: Germany

Post by KeksDose »

Code: Select all

In KeyConf or in the console:

Alias BetanolScript "Puke *ScriptNumber*"

Bind YourKey "BetanolScript"
You can do that with anything, like something funny:

Code: Select all

Alias LOLZOMG "Summon Rocket ; Wait 5 ; LOLZONG"

Bind K "LOLZOMG"
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Betanol
Posts: 61
Joined: Mon Jan 22, 2007 17:24
Location: Brasil

Post by Betanol »

I got it.. nice!

Thanks guys!
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