MD3 Shaders

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Risen
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MD3 Shaders

Post by Risen »

The MD3 format supports shaders. In what capacity does GZDoom support them?
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Nash
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Post by Nash »

GZDoom does not support Quake 3's MD3 shaders.

GZDoom can't even do alpha properly yet (only binary transparency supported, no translucency :/).

Apparently sorting the polygons with alpha is hard or something like that.
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Risen
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Post by Risen »

As expected at this point, but thanks for the info.
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