Anyway, I have some placeholder graphics (ie. shitty) for casings for the pistol, smg, assault rifle, minigun and shotguns.
I'm working on adding in new enemies, so I'm downloading my ass off right now grabbing monster sprites. And when I say new, I mean the original Doom monsters will be there. I'm also looking for decorations, specifically foliage (Doom has enough gore, so I'm not exactly concerned about that).
Now, the major development here is that I've finally figured out how to make levels. Doom Builder is becoming my new best friend

I've taken a break from that, though, so that i can concentrate on getting the graphics I need.
Now, I want to ask some opinions (no I'm not going to ask if I should bother continuing on with this mod).
-One of the monsters that I've decided to incorporate is the Cyber Mastermind (Cyberdemon torso on Mastermind chassis with chaingun AND r/l). This guy'll be rapid-firing rockets and bullets continually, I think. Good idea or not? Or should i have it firing in bursts? How tough should i make the SoB? I'm thinking 3500 HP (Cybie has 4000, Spidie has 3000), is that too high?
-I'm planning on lowering ammunition limits; all weapons that us magazines will have a count that reflects a maximum of 4 reloads (so 4 magazines worth, if you will), and ammo backpacks will just give you ammo. And yes, I'll be eliminating monster resistances and immunities - for the mostpart - there'll be a boss that's immune to fire and resistant to plasma, but that's about it.
Anyway, weapons that don't use magazines because they run off of power cells or belts of ammunition won't see quite a drastic drop, but it'll be noticable. Good idea?
That's kind of all for now. Being that I'm getting into level design - and right now, it's pretty much vanilla doom design but using some of the functions that EDGE has to offer - you will see duct-crawling and possibly a bit of platforming - a lot more possibility has opened up.
Oh, one other thing: Does anyone know where I can find a list of all the Doom things - creatures, items, decorations and all - organised by number so I can decide how to allocate all of the objects that I'll be putting into the game? It'll also be a big help with level design, too.
Oh, and one other thing. Do the .oggs have a bandwidth cap?