Hi there,
I'm mainly using GZDoom to play the 'ol doom games with sexier graphics but I noticed somthing's slighty amiss. The player in the Doom games seems to emit his own light that brightens walls / creatures in dark rooms as you get closer to them - but this doesn't happen with GZDoom (though swtiching the render to software or just using ZDoom does... but looks crap:)
Is it something I'm doing wrong or have missed?
I've tested this on my desktop & laptop - both use Radeon cards (desktop gfx card is a Radeon X800.) I'm using the latest versions of ZDoom & GZDoom on WinXP.
Thanks
Player light problem
Moderator: Graf Zahl
- Nash
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The effect you are talking about is the software renderer's "Doom fog" as most people call it.
The Doom fog is not easily achievable using the OpenGL renderer. Graf Zahl may have more technical information but all I can tell you right now that if it could have been done easily, it would have been done a long time ago.
The lack of the Doom fog also leads to some bland-looking lighting in maps when using OpenGL. It's not a big issue really but yes it does make it not look like the Doom you are used to seeing.
Currently the only port I'm aware of that emulates Doom fog in OpenGL correctly is EDGE.
I'm sure Graf would like to implement it eventually though.
The Doom fog is not easily achievable using the OpenGL renderer. Graf Zahl may have more technical information but all I can tell you right now that if it could have been done easily, it would have been done a long time ago.
The lack of the Doom fog also leads to some bland-looking lighting in maps when using OpenGL. It's not a big issue really but yes it does make it not look like the Doom you are used to seeing.
Currently the only port I'm aware of that emulates Doom fog in OpenGL correctly is EDGE.
I'm sure Graf would like to implement it eventually though.
- Graf Zahl
- GZDoom Developer
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- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: