1.0.26
Moderator: Graf Zahl
- Enjay
- Developer
- Posts: 4747
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
I know that it hasn't been long since this release, but I've seen that you've been very busy bug fixing both here and over at Zdoom. Do you plan on another release soon?
The reason I ask is that the EndGame bug is a bit of a showstopper for the thing I'm currently working on, so I'd like to know purely for my own administration. If there is a new release in the pipeline, then I'll hold out for it. If not, I'll go back to an older version whilst I wait for a version that does what I need.
The reason I ask is that the EndGame bug is a bit of a showstopper for the thing I'm currently working on, so I'd like to know purely for my own administration. If there is a new release in the pipeline, then I'll hold out for it. If not, I'll go back to an older version whilst I wait for a version that does what I need.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Enjay
- Developer
- Posts: 4747
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
-
- Posts: 34
- Joined: Sun May 13, 2007 13:34
-
- Posts: 34
- Joined: Sun May 13, 2007 13:34
- Enjay
- Developer
- Posts: 4747
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Enjay
- Developer
- Posts: 4747
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
I'm really stoked about the new brightness maps. How would modders make use of it for their new graphics? Would we need a separate graphic to define the bright areas? And how would they look like? Are they simple greyscale graphics or something else?
And most importantly - is gradient brightness supported or is it limited to fullbright only?
And most importantly - is gradient brightness supported or is it limited to fullbright only?
- Enjay
- Developer
- Posts: 4747
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Enjay
- Developer
- Posts: 4747
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
I don't mean to sound rude, but what use is there for you to code new modding features if there won't be any documentation for them. :/
I tried looking on my own for a while but about the only thing I learned is that the feature relies on shaders. The fact that I don't know shader programming in the first place doesn't really help.
Or could it be that this feature is really limited only to Strife's palette and COLORMAP?
Again, sorry for the slightly angry tone of this post, but if you can give us all even some slight hints on how to use the new user-definable brightness maps, it'd be more than enough... I'm not even asking for step-by-step walkthroughs or anything.
Thanks.
I tried looking on my own for a while but about the only thing I learned is that the feature relies on shaders. The fact that I don't know shader programming in the first place doesn't really help.
Or could it be that this feature is really limited only to Strife's palette and COLORMAP?
Again, sorry for the slightly angry tone of this post, but if you can give us all even some slight hints on how to use the new user-definable brightness maps, it'd be more than enough... I'm not even asking for step-by-step walkthroughs or anything.
Thanks.