I recently downloaded the latest version and the game immediatly crashes on startup, heres the crashdump
Any help would be appreciated as ive written over the last version and I'm having to resort to standard Zdoom.
thanks
Game crashes on startup
Moderator: Graf Zahl
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- Posts: 11
- Joined: Tue Jun 12, 2007 19:57
Game crashes on startup
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- CrashReport.zip
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- Graf Zahl
- GZDoom Developer
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- Posts: 11
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hmm, well this is what i get at the startup after it crashes if this is any help:
adding ./doom.wad (2306 lumps)
I_Init: Setting up machine state.
CPU Speed: 2800.107326 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) 4 CPU 2.80GHz 4 CPU 2.80GHz
Family 15, Model 2, Stepping 9
Features: MMX SSE SSE2
I_InitSound: Initializing FMOD
Setting DirectSound output succeeded
Setting driver 0 succeeded
Initialization succeeded
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
LoadDecorations: Load external actors.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init miscellaneous info.
P_Init: Init Playloop state.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupJoystick
I_StartupKeyboard
GL_VENDOR:
could it be something with my graphics card? Im running a GeForce 6600GT AGP4X
adding ./doom.wad (2306 lumps)
I_Init: Setting up machine state.
CPU Speed: 2800.107326 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) 4 CPU 2.80GHz 4 CPU 2.80GHz
Family 15, Model 2, Stepping 9
Features: MMX SSE SSE2
I_InitSound: Initializing FMOD
Setting DirectSound output succeeded
Setting driver 0 succeeded
Initialization succeeded
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
LoadDecorations: Load external actors.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init miscellaneous info.
P_Init: Init Playloop state.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupJoystick
I_StartupKeyboard
GL_VENDOR:
could it be something with my graphics card? Im running a GeForce 6600GT AGP4X
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
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- Posts: 11
- Joined: Tue Jun 12, 2007 19:57
grr its really starting to piss me off now!
ive had to downgrade to a 5200 anyway, but i have the latest drivers and the latest GZDoom and its still the same problem! could you have accidently removed vendor ID strings in 0.24? as versions below that work!
please help, I seriously cant be the only one suffering this! and other games work fine. Anyone else out there with an old Gforce experiencing the same problems?
ive had to downgrade to a 5200 anyway, but i have the latest drivers and the latest GZDoom and its still the same problem! could you have accidently removed vendor ID strings in 0.24? as versions below that work!
please help, I seriously cant be the only one suffering this! and other games work fine. Anyone else out there with an old Gforce experiencing the same problems?
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: