1.0.26

News about GZDoom.

Moderator: Graf Zahl

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Graf Zahl
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Post by Graf Zahl »

I wanted to post the demo WAD with sample definitons for the default actors for some time now but I simply didn't get around finishing it. I had a cold last week and was not able to work on the computer for longer than an hour without having to take a break. How am I supposed to complete any work like this? Anyway, today I was able to make some progress and only the Strife stuff is left. When that's done I'll upload it.
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Nash
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Post by Nash »

I see. I apologize for my last post then.

But seriously though, don't just keep quiet... you're starting to become like Randy. ;)
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Graf Zahl
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Post by Graf Zahl »

Trust me, if I become really quiet, you probably won't hear from me ever again. ;) I don't see that happen any time soon though but please excuse me that I also need some time off from Doom, especially after working for 3 weeks on that Doomscript compiler every evening. I need my breaks, too.
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Nash
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Post by Nash »

So is the brightness map example WAD done yet? Can you upload it so that we have something to play with while waiting for the next version?
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BlazingPhoenix
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Post by BlazingPhoenix »

Will there be an update with the custom skill definitions? =P
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Alter
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Post by Alter »

BlazingPhoenix wrote:Will there be an update with the custom skill definitions? =P
lol yeah wait until 1.0.28! 2 years later, wow this is awesome [/sarcasm] but seriously, next version i'm sure will include those since gzdoom is always based on newest zdoom svns with each release
Karate Chris
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Post by Karate Chris »

Then when GZDoom has its own SVN repository, we won't have to wait for a new release. :shock:
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