If a hi-res texture has an "un-orthodox" scaling, it might not be scaled equally both on the floors and on the walls.
A small 64x64 PNG defined as a 21x21 texture is scaled correctly on the wall but it appears as a bit too small if it is used as a floor flat instead.
http://www.geocities.com/gearlost/misc3/doom0011.png
http://www.geocities.com/gearlost/misc3/texscale.zip
However if the same png is scaled as a 21x32 texture only the flat's 21-side is scaled wrong. And if it is scaled as a 16x16 or 32x32 texture it'll be all fine.
Wonder if this is a problem with my graphics card? This happens only with the opengl renderer, but the textures are rendered correctly if the GL system is disabled. Please, check.
scaled hires-tex problem (wall vs. floor)
Moderator: Graf Zahl
-
- Posts: 26
- Joined: Sat Sep 30, 2006 11:48
- Location: Finland
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- InsanityBringer
- Posts: 137
- Joined: Fri Jun 15, 2007 22:59
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- InsanityBringer
- Posts: 137
- Joined: Fri Jun 15, 2007 22:59
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: