Contrary to popular belief I am still around and still working on my Hexen project. Progress is slow due to other hobbies/games but still coming on, and recently I've converted to full GZDoom and improved the RPG system a lot.
Anyway, on topic:
I recently started adding 3D floors to the maps, and soon came across a bug - the old-fashioned Boom underwater fog (670000FF etc. on the lower texture of the Transfer_Heights linedef) doesn't display in underwater sectors with 3D floors above them. Switching to software renderer makes the fog display again but ofc with no 3D floors visible.
Is this a bug, or is it one of those unfixable renderer issues like one or two other things that have been reported?
(I can use water teleports to workaround it since Boom fog >> other fog underwater IMO, but I'd prefer the genuine article if possible since some of the affected water areas have monsters in)
Boom water fog and 3D floors
Moderator: Graf Zahl
- The Ultimate DooMer
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Boom water fog and 3D floors
Last edited by The Ultimate DooMer on Wed Dec 05, 2007 23:49, edited 3 times in total.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- The Ultimate DooMer
- Persecution Complex
- Posts: 152
- Joined: Tue Nov 08, 2005 23:04
- Location: Industrial Zone
- Contact:
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