The problem of the MD4 is that never was finished by Id and in Q3 source code, only was part of the MD4 code... When Raven make his game ST: Elite Force (great game

Actually there the DMR format from Elite Force and Gongo'd MD4 format are open source and usable for other engines like Skulltag or GZdoom or any other SP of DooM or Quake 3 .... So.. my question ... GZDoom will try to implement DMR , MD4 or other skeletal model format ? Think that freedom that can give.. Goodbye to "poor fixed animations" welcome to the freedom of procedural animations that can be auto adapted to the situations, physics (yes this give the key for a future rag doll physics!), and even adapt the animations to the power of the computer were are running.
More info in :
Gongo site : http://gongo.quakedev.com/
More info about Gongo's MD4 : http://www.quakesrc.org/forums/viewtopi ... hlight=md4
Info about DMR for ioQuake 3 : http://svn.icculus.org/quake3/trunk/md4 ... iew=markup