I know it's been suggested before, and that you (Graf) don't like it. However, I've just been playing the latest EDGE beta ( and they have added hq2x support. I have to say, it looks better than I thought it would (having played around with stand-alone programs to hq2x resize Doom sprites before). I'm still not sure whether I like it or not but it might be worth a closer look now that a Doom port has it in place.
You've probably seen the Doomworld forum thread
http://www.doomworld.com/vb/source-port ... -31-beta1/
and for those who don't know what it does
http://www.hiend3d.com/hq2x.html
Presumably there is a performance cost, or something, for using h24x rather than hq2x?
hq2x
Moderator: Graf Zahl
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Oh well. I guess that's that then.
I'm sure it has benfits but, from my observations as an only semi-interested end user of programs, the GPL seems to restrict more ideas than it liberates. At least in the Doom port world.
Have you looked at the EDGE mirrors code? It seems more robust/flexible from an end users POV at least. There doesn't seem to be the same kind of restrictions as required by Zdoom mirrors (which I know is much less problematic, but still present in GZDoom).

Have you looked at the EDGE mirrors code? It seems more robust/flexible from an end users POV at least. There doesn't seem to be the same kind of restrictions as required by Zdoom mirrors (which I know is much less problematic, but still present in GZDoom).