Decorate Player Classes?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Zeg-Vok
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Decorate Player Classes?

Post by Zeg-Vok »

I saw in the ZDoom Wiki, that there was a way to create new Player Classes vis Decorate. Could someone give me a more detailed explination on how one would use that in a Wad, and . . . stuff. Or something along those vaugue lines
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TheDarkArchon
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Post by TheDarkArchon »

It said you can create new classes: I.E things. Players aren't one of those things, however.
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Post by Zeg-Vok »

http://www.zdoom.org/wiki/index.php?tit ... er_classes

I'd have to disagree in a Gentlemanly manner, and insist that seeing how the Title Is "Creating player classes", that is is indeed about creating player classes
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TheDarkArchon
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Post by TheDarkArchon »

That page's name is innaccurate: You're essentially creating drivable things, not classes, per se. Besides, It's not in GZDoom.
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Post by Zeg-Vok »

If you wouldnt mind, could you get into greater detail on what "Drivable" in that sense means
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Post by TheDarkArchon »

The +DRIVABLE flag allows the thing to be taken control of by players when a player USE's them. The objects are inactive until then.
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