I've attached the offending level with the textures from my WAD "fixed" by DeePsea to use defaults (to suppress the thousands of missing texture errors at the console). This makes it hard to navigate the level - but you don't need to as the error can be demonstrated from the p1 start.
BTW, this is also the level that I noticed showed odd teleport behaviour where you get a brief glimpse of another part of the level as you teleport (reported already). I'm not sure if it happens with this stand-alone version as the level looks so similar throughout with the default textures.
http://forum.drdteam.org/viewtopic.php?t=2644
The level runs as map74 and is purely a test level I've been using with all the main items from my project. As such, it has grown organically and the script etc is a mess but I can't see anything obvious wrong with it. I suggest starting it with the -nomonsters flag as the Doom items are all in the level and these are dehacked in the mod.
I've used the same camera textures on other maps and this problem does not happen.
There is one difference when I run this map in the full mod. When you run the stand-alone version, map74 does not show the GRNROCK border at all. The border is just black with the camera texture at the bottom. On other levels, the GRNROCK shows as normal. When running the full mod the (replaced) GRNROCK is visible around the screen, but the camera view is still shown (see image below).

The effect does not happen with Zdoom but does happen with the current GZdoom and a few previous versions too.