gfx, warp/warp2 flats?

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simc
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gfx, warp/warp2 flats?

Post by simc »

There's minor gfx problems with version 1.0.30:

Something goes wrong with ANIMDEF's warp/warp2'ed flats. (Almost like the flats would have been flattened from one direction?) See:

http://www.geocities.com/gearlost/misc3 ... ts_wad.zip

http://www.geocities.com/gearlost/misc3/screenshot2.jpg

With interpic screens the texts and items have their transparent color rendered as black.
(But the black areas will vanish if you hit ESC to see the main menu and then come back to the interpic screen)

http://www.geocities.com/gearlost/misc3/screenshot1.jpg

Yet more, taking screenshots results only a full black png image. One zipped here:

http://www.geocities.com/gearlost/misc3/doom0002png.zip

(The other screenshots above were taken by pasting the shot into some graphics editor.
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Enjay
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Post by Enjay »

I think you are re-reporting these 2 bugs that Graf has fixed recently and will be fine in the next release:

http://forum.drdteam.org/viewtopic.php?t=2982

http://forum.drdteam.org/viewtopic.php?t=2981
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Graf Zahl
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Post by Graf Zahl »

... unfortunately as a result of ZDoom's current state of flux it may take a little. Each time I think I can do a release Randy makes further changes that require me to change some code in the renderer interface.
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Enjay
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Post by Enjay »

I guessed that's what was going on. I suppose it's both good and frustrating at the same time. :?
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