[1.0.30] soulgam4.wad cause GZDoom crashed

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playerlin
Posts: 62
Joined: Sat Sep 23, 2006 6:28
Location: Taipei county, Taiwan

[1.0.30] soulgam4.wad cause GZDoom crashed

Post by playerlin »

soulgam4.wad cause GZDoom crashed when play new game!(or warp to E1M1.)

Yeah, I know those wad series may sucks like HELL for many doomer, even those are "NOT-joke" jokewads. :p
but I still want to play it for FUN and report this crash bug on GZDoom 1.0.30

When I choose new game and selected skill level, than game crashed and appears a crash report window.
But I'm not give up to try play this wad. :p
So I launch the game with warp to E1M2 directly.
(I use ZDL, and warp to E1M1 directly will still crash.)
After warp to E1M2, I open console and type "map E1M1" than press Enter, it didn't crash and works fine like hell.
So I don't know what the hell happened when it was crashed...

My play computer(not my home one :p) : P4 1.6GHz, 256MB Ram, GeForce MX 440 AGP8X 128MB with DNA-Force 2.2.8185 Driver.

Attachment is crash log.
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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

Hm. There's a big problem here: I really *really* don't want to have a look at this abomination. :mrgreen:

(Don't worry, I'll check it out but it'd be my guess that this is one of the problems I already fixed.)
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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

It doesn't crash my latest build so I consider it fixed.

Thanks for subjecting me to this atrocity. :(
playerlin
Posts: 62
Joined: Sat Sep 23, 2006 6:28
Location: Taipei county, Taiwan

Post by playerlin »

Graf Zahl wrote:It doesn't crash my latest build so I consider it fixed.

Thanks for subjecting me to this atrocity. :(

Nah... sorry about this crap wad... orz

:shock:

*Still waiting the next GZDoom release.*

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