Graf Zahl wrote:I can tell you which internal setting is causing these effects but the bottom line is that this is not supposed to happen (in other words, it's a driver bug.)
If you can give me something that would be meaningful to the nvidia developers, I can report it over at their forums (if I can remember my password). Hopefully they will address it.
I have implemented a workaround for the next version. I added a new cvar gl_clamping_bug. If you set that to 1 the problem should go away. I can't make this change unconditional because on my GF8600 on Vista changing this parameter needlessly severely brings down performance.
OK thanks. I look forward to trying it. I know that other people have experienced it too so a work around is always welcome. Although, I just played Strife for about 20 mins with brightmaps off and no problems so I guess that's a workaround too. Is it specific to Strife or is it just coincidence that I've only seen it there?