Code: Select all
1>------ Build started: Project: dehsupp, Configuration: Release Win32 ------
1>Creating parse.c from parse.y
1>'..\lemon\lemon.exe' is not recognized as an internal or external command,
1>operable program or batch file.
1>Project : error PRJ0019: A tool returned an error code from "Creating parse.c from parse.y"
1>Build log was saved at "file://d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\tools\dehsupp\Release\BuildLog.htm"
1>dehsupp - 1 error(s), 0 warning(s)
2>------ Build started: Project: xlatcc, Configuration: Release Win32 ------
2>Generating xlat-parse.c from xlat-parse.y...
2>'..\lemon\lemon.exe' is not recognized as an internal or external command,
2>operable program or batch file.
2>Project : error PRJ0019: A tool returned an error code from "Generating xlat-parse.c from xlat-parse.y..."
2>Build log was saved at "file://d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\tools\xlatcc\Release\BuildLog.htm"
2>xlatcc - 1 error(s), 0 warning(s)
3>------ Build started: Project: wadsrc, Configuration: Release Win32 ------
3>Performing Makefile project actions
3> "C:\Program Files\Microsoft Visual Studio 8\VC\bin\nmake.exe" XLATCC=..\tools\xlatcc\xlatcc DEHSUPP=..\tools\dehsupp\dehsupp -f Makefile2
3>Microsoft (R) Program Maintenance Utility Version 8.00.50727.42
3>Copyright (C) Microsoft Corporation. All rights reserved.
3> ..\tools\xlatcc\xlatcc xlat/doomxlat.txt xlat/doom.x
3>'..\tools\xlatcc\xlatcc' is not recognized as an internal or external command,
3>operable program or batch file.
3>NMAKE : fatal error U1077: '..\tools\xlatcc\xlatcc' : return code '0x1'
3>Stop.
3>NMAKE : fatal error U1077: '"C:\Program Files\Microsoft Visual Studio 8\VC\bin\nmake.exe"' : return code '0x2'
3>Stop.
3>Project : error PRJ0019: A tool returned an error code from "Performing Makefile project actions"
3>Build log was saved at "file://d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\wadsrc\Release\BuildLog.htm"
3>wadsrc - 3 error(s), 0 warning(s)
========== Build: 0 succeeded, 3 failed, 2 up-to-date, 0 skipped ==========
[spoiler]
Code: Select all
1>------ Build started: Project: zlib, Configuration: Release Win32 ------
2>------ Build started: Project: dehsupp, Configuration: Release Win32 ------
1>Compiling...
2>Creating scanner.c from scanner.re
1>zutil.c
2>'..\re2c\re2c' is not recognized as an internal or external command,
2>operable program or batch file.
2>Project : error PRJ0019: A tool returned an error code from "Creating scanner.c from scanner.re"
2>Build log was saved at "file://d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\tools\dehsupp\Release\BuildLog.htm"
2>dehsupp - 1 error(s), 0 warning(s)
1>uncompr.c
1>trees.c
1>inftrees.c
1>inflate.c
1>inffast.c
1>infback.c
1>deflate.c
1>crc32.c
1>compress.c
1>adler32.c
1>Generating Code...
3>------ Build started: Project: xlatcc, Configuration: Release Win32 ------
3>Generating xlat-parse.c from xlat-parse.y...
3>'..\lemon\lemon.exe' is not recognized as an internal or external command,
3>operable program or batch file.
3>Project : error PRJ0019: A tool returned an error code from "Generating xlat-parse.c from xlat-parse.y..."
3>Build log was saved at "file://d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\tools\xlatcc\Release\BuildLog.htm"
3>xlatcc - 1 error(s), 0 warning(s)
1>Compiling...
1>gzio.c
4>------ Build started: Project: jpeg-6b, Configuration: Release Win32 ------
4>Compiling...
4>jutils.c
1>Creating library...
4>jmemmgr.c
4>jidctint.c
4>jerror.c
4>jdsample.c
4>jdpostct.c
4>jdphuff.c
4>jdmerge.c
1>Build log was saved at "file://d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\zlib\Release\BuildLog.htm"
1>zlib - 0 error(s), 0 warning(s)
4>jdmaster.c
4>jdmarker.c
5>------ Build started: Project: makewad, Configuration: Release Win32 ------
4>jdmainct.c
5>Compiling...
4>jdinput.c
4>jdhuff.c
4>jddctmgr.c
4>jdcolor.c
4>jdcoefct.c
4>jdatasrc.c
4>jdapistd.c
4>jdapimin.c
5>zip.c
4>jcomapi.c
5>ioapi.c
4>Generating Code...
5>Generating Code...
5>Compiling...
5>makewad.c
5>Linking...
4>Creating library...
4>Build log was saved at "file://d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\jpeg-6b\Release\BuildLog.htm"
4>jpeg-6b - 0 error(s), 0 warning(s)
5>Embedding manifest...
6>------ Build started: Project: fixrtext, Configuration: Release Win32 ------
6>Compiling...
6>fixrtext.c
5>Performing Post-Build Event...
6>Linking...
5> 1 file(s) copied.
6>Generating code
6>Finished generating code
6>Embedding manifest...
5>Build log was saved at "file://d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\tools\makewad\Release\BuildLog.htm"
5>makewad - 0 error(s), 0 warning(s)
6>Build log was saved at "file://d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\tools\fixrtext\Release\BuildLog.htm"
6>fixrtext - 0 error(s), 0 warning(s)
7>------ Build started: Project: wadsrc, Configuration: Release Win32 ------
7>Performing Makefile project actions
7> ..\tools\makewad\makewad -make wadmake zdoom.lst
7> "C:\Program Files\Microsoft Visual Studio 8\VC\bin\nmake.exe" XLATCC=..\tools\xlatcc\xlatcc DEHSUPP=..\tools\dehsupp\dehsupp -f Makefile2
7>Microsoft (R) Program Maintenance Utility Version 8.00.50727.42
7>Copyright (C) Microsoft Corporation. All rights reserved.
8>------ Build started: Project: FLAC, Configuration: Release Win32 ------
7> ..\tools\xlatcc\xlatcc xlat/doomxlat.txt xlat/doom.x
8>Assembling d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\FLAC\ia32\stream_encoder_asm.nasm...
7>'..\tools\xlatcc\xlatcc' is not recognized as an internal or external command,
7>operable program or batch file.
7>NMAKE : fatal error U1077: '..\tools\xlatcc\xlatcc' : return code '0x1'
7>Stop.
7>NMAKE : fatal error U1077: '"C:\Program Files\Microsoft Visual Studio 8\VC\bin\nmake.exe"' : return code '0x2'
7>Stop.
7>Project : error PRJ0019: A tool returned an error code from "Performing Makefile project actions"
7>Build log was saved at "file://d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\wadsrc\Release\BuildLog.htm"
7>wadsrc - 3 error(s), 0 warning(s)
8>Assembling d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\FLAC\ia32\lpc_asm.nasm...
8>Assembling d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\FLAC\ia32\fixed_asm.nasm...
8>Assembling d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\FLAC\ia32\cpu_asm.nasm...
8>Assembling d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\FLAC\ia32\bitreader_asm.nasm...
8>Compiling...
8>stream_decoder_pp.cpp
8>Compiling...
8>stream_decoder.c
8>memory.c
8>md5.c
8>lpc.c
8>format.c
8>fixed.c
8>crc.c
8>cpu.c
8>bitreader.c
8>bitmath.c
8>Generating Code...
8>Creating library...
8>Build log was saved at "file://d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\FLAC\Release\BuildLog.htm"
8>FLAC - 0 error(s), 0 warning(s)
9>------ Build started: Project: zdoom, Configuration: Release Win32 ------
9>Assembling d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\src\win32\wrappers.nas...
9>Assembling d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\src\tmap3.nas...
9>Assembling d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\src\tmap2.nas...
9>Assembling d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\src\tmap.nas...
9>Assembling d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\src\misc.nas...
9>Assembling d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\src\a.nas...
9>Compiling...
9>gl_pch.cpp
9>Compiling...
9>r_opengl.cpp
9>gl_wipe.cpp
9>gl_translate.cpp
9>gl_nodes.cpp
9>gl_menu.cpp
9>t_vari.cpp
9>t_spec.cpp
9>t_script.cpp
9>t_saveg.cpp
9>t_prepro.cpp
9>t_parse.cpp
9>t_oper.cpp
9>t_load.cpp
9>t_func.cpp
9>t_fspic.cpp
9>t_cmd.cpp
9>opl_mus_player.cpp
9>mlopl_io.cpp
9>mlopl.cpp
9>mlkernel.cpp
9>Generating Code...
9>Compiling...
9>sample_flac.cpp
9>music_stream.cpp
9>music_spc.cpp
9>music_mus_opl.cpp
9>music_mus_midiout.cpp
9>music_mod.cpp
9>music_midi_timidity.cpp
9>music_midi_stream.cpp
9>music_midi_midiout.cpp
9>music_flac.cpp
9>music_cd.cpp
9>i_sound.cpp
9>i_music.cpp
9>fmodsound.cpp
9>altsoundmixer.cpp
9>altsound.cpp
9>warptexture.cpp
9>tgatexture.cpp
9>texture.cpp
9>rawpagetexture.cpp
9>Generating Code...
9>Compiling...
9>pngtexture.cpp
9>pcxtexture.cpp
9>patchtexture.cpp
9>multipatchtexture.cpp
9>jpegtexture.cpp
9>imgztexture.cpp
9>flattexture.cpp
9>ddstexture.cpp
9>canvastexture.cpp
9>buildtexture.cpp
9>automaptexture.cpp
9>r_translate.cpp
9>r_polymost.cpp
9>r_anim.cpp
9>strife_sbar.cpp
9>a_thingstoblowup.cpp
9>a_templar.cpp
9>a_strifeweapons.cpp
9>a_strifestuff.cpp
9>a_strifeitems.cpp
9>Generating Code...
9>Compiling...
9>a_stalker.cpp
9>a_spectral.cpp
9>a_sentinel.cpp
9>a_rebels.cpp
9>a_reaver.cpp
9>a_programmer.cpp
9>a_oracle.cpp
9>a_macil.cpp
9>a_loremaster.cpp
9>a_inquisitor.cpp
9>a_entityboss.cpp
9>a_crusader.cpp
9>a_coin.cpp
9>a_alienspectres.cpp
9>a_acolyte.cpp
9>hexen_sbar.cpp
9>a_weaponpieces.cpp
9>a_pig.cpp
9>a_healingradius.cpp
9>a_fighterquietus.cpp
9>Generating Code...
9>Compiling...
9>a_fighterplayer.cpp
9>shared_hud.cpp
9>sbarinfo.cpp
9>a_weaponpiece.cpp
9>a_soundsequence.cpp
9>a_soundenvironment.cpp
9>a_setcolor.cpp
9>a_puzzleitems.cpp
9>a_morph.cpp
9>a_mapmarker.cpp
9>a_keys.cpp
9>a_hatetarget.cpp
9>a_armor.cpp
9>win32gliface.cpp
9>st_start.cpp
9>i_crash.cpp
9>fb_ddraw.cpp
9>fb_d3d9_wipe.cpp
9>fb_d3d9.cpp
9>eaxedit.cpp
9>Generating Code...
9>Compiling...
9>thingdef_states.cpp
9>thingdef_properties.cpp
9>thingdef_main.cpp
9>thingdef_exp.cpp
9>thingdef_codeptr.cpp
9>thingdef.cpp
9>olddecorations.cpp
9>zstring.cpp
9>zstrformat.cpp
9>teaminfo.cpp
9>s_environment.cpp
9>p_enemy_a_lookex.cpp
9>p_conversation.cpp
9>p_3dfloors.cpp
9>nodebuild_utility.cpp
9>nodebuild_gl.cpp
9>nodebuild_extract.cpp
9>nodebuild_events.cpp
9>nodebuild_classify_nosse2.cpp
9>nodebuild.cpp
9>Generating Code...
9>Compiling...
9>name.cpp
9>i_net.cpp
9>g_hub.cpp
9>files.cpp
9>dobjtype.cpp
9>Generating Code...
9>Compiling...
9>gltexture.cpp
9>gl_weapon.cpp
9>gl_walls_draw.cpp
9>gl_walls.cpp
9>gl_vertex.cpp
9>gl_texture.cpp
9>gl_swshaders.cpp
9>gl_sprite.cpp
9>gl_skydome.cpp
9>gl_sky.cpp
9>gl_shader.cpp
9>gl_scene.cpp
9>gl_portal.cpp
9>gl_models_md3.cpp
9>gl_models_md2.cpp
9>gl_models.cpp
9>gl_missingtexture.cpp
9>gl_missinglines.cpp
9>gl_light.cpp
9>gl_hirestex.cpp
9>Generating Code...
9>Compiling...
9>gl_glow.cpp
9>gl_geometric.cpp
9>gl_framebuffer.cpp
9>gl_flats.cpp
9>gl_fakeflat.cpp
9>gl_dynlight.cpp
9>gl_drawinfo.cpp
9>gl_decal.cpp
9>gl_data.cpp
9>gl_cycler.cpp
9>gl_clipper.cpp
9>gl_bsp.cpp
9>gfxfuncs.cpp
9>a_dynlight.cpp
9>Generating Code...
9>Compiling...
9>fmopl.cpp
9>Compiling...
9>r_things.cpp
9>r_sky.cpp
9>r_segs.cpp
9>r_plane.cpp
9>r_main.cpp
9>r_drawt.cpp
9>r_draw.cpp
9>r_data.cpp
9>r_bsp.cpp
9>a_wraith.cpp
9>a_teleportother.cpp
9>a_summon.cpp
9>a_spike.cpp
9>a_serpent.cpp
9>a_magewand.cpp
9>a_magestaff.cpp
9>a_magelightning.cpp
9>a_magecone.cpp
9>a_mageboss.cpp
9>a_korax.cpp
9>Generating Code...
9>Compiling...
9>a_iceguy.cpp
9>a_hexenspecialdecs.cpp
9>a_heresiarch.cpp
9>a_fog.cpp
9>a_flechette.cpp
9>a_firedemon.cpp
9>a_fighterhammer.cpp
9>a_fighterboss.cpp
9>a_fighteraxe.cpp
9>a_dragon.cpp
9>a_clericstaff.cpp
9>a_clericmace.cpp
9>a_clericholy.cpp
9>a_clericflame.cpp
9>a_clericboss.cpp
9>a_centaur.cpp
9>a_boostarmor.cpp
9>a_blastradius.cpp
9>a_bishop.cpp
9>a_bats.cpp
9>Generating Code...
9>Compiling...
9>heretic_sbar.cpp
9>a_wizard.cpp
9>a_knight.cpp
9>a_ironlich.cpp
9>a_hereticweaps.cpp
9>a_hereticmisc.cpp
9>a_hereticimp.cpp
9>a_hereticartifacts.cpp
9>a_dsparil.cpp
9>a_chicken.cpp
9>a_minotaur.cpp
9>a_artitele.cpp
9>doom_sbar.cpp
9>a_spidermaster.cpp
9>a_scriptedmarine.cpp
9>a_revenant.cpp
9>a_possessed.cpp
9>a_painelemental.cpp
9>a_lostsoul.cpp
9>a_keen.cpp
9>Generating Code...
9>Compiling...
9>a_fatso.cpp
9>a_doomweaps.cpp
9>a_doommisc.cpp
9>a_doomimp.cpp
9>a_demon.cpp
9>a_cyberdemon.cpp
9>a_cacodemon.cpp
9>a_bruiser.cpp
9>a_bossbrain.cpp
9>a_archvile.cpp
9>a_arachnotron.cpp
9>shared_sbar.cpp
9>hudmessages.cpp
9>a_weapons.cpp
9>a_waterzone.cpp
9>a_spark.cpp
9>a_skies.cpp
9>a_sectoraction.cpp
9>a_secrettrigger.cpp
9>a_quake.cpp
9>Generating Code...
9>Compiling...
9>a_pickups.cpp
9>a_movingcamera.cpp
9>a_lightning.cpp
9>a_fountain.cpp
9>a_flashfader.cpp
9>a_decals.cpp
9>a_debris.cpp
9>a_camera.cpp
9>a_bridge.cpp
9>a_artifacts.cpp
9>a_action.cpp
9>win32video.cpp
9>i_system.cpp
9>i_movie.cpp
9>i_main.cpp
9>i_input.cpp
9>i_cd.cpp
9>helperthread.cpp
9>hardware.cpp
9>wi_stuff.cpp
9>Generating Code...
9>Compiling...
9>w_wad.cpp
9>v_video.cpp
9>v_text.cpp
9>v_pfx.cpp
9>v_palette.cpp
9>v_font.cpp
9>v_draw.cpp
9>v_collection.cpp
9>tempfiles.cpp
9>tables.cpp
9>stringtable.cpp
9>stats.cpp
9>st_stuff.cpp
9>skins.cpp
9>sc_man.cpp
9>s_sound.cpp
9>s_sndseq.cpp
9>s_playlist.cpp
9>s_advsound.cpp
9>po_man.cpp
9>Generating Code...
9>Compiling...
9>p_xlat.cpp
9>p_writemap.cpp
9>p_user.cpp
9>p_trace.cpp
9>p_tick.cpp
9>p_things.cpp
9>p_terrain.cpp
9>p_teleport.cpp
9>p_switch.cpp
9>p_spec.cpp
9>p_sight.cpp
9>p_setup.cpp
9>p_sectors.cpp
9>p_saveg.cpp
9>p_pspr.cpp
9>p_plats.cpp
9>p_pillar.cpp
9>p_maputl.cpp
9>p_map.cpp
9>p_lnspec.cpp
9>Generating Code...
9>Compiling...
9>p_lights.cpp
9>p_interaction.cpp
9>p_floor.cpp
9>p_enemy.cpp
9>p_effect.cpp
9>p_doors.cpp
9>p_ceiling.cpp
9>p_buildmap.cpp
9>p_acs.cpp
9>mus2midi.cpp
9>m_random.cpp
9>m_png.cpp
9>m_options.cpp
9>m_misc.cpp
9>m_menu.cpp
9>m_cheat.cpp
9>m_bbox.cpp
9>m_argv.cpp
9>m_alloc.cpp
9>lumpconfigfile.cpp
9>Generating Code...
9>Compiling...
9>infodefaults.cpp
9>info.cpp
9>hu_scores.cpp
9>gi.cpp
9>gameconfigfile.cpp
9>g_level.cpp
9>g_game.cpp
9>farchive.cpp
9>f_wipe.cpp
9>f_finale.cpp
9>dthinker.cpp
9>dsectoreffect.cpp
9>doomstat.cpp
9>doomdef.cpp
9>dobject.cpp
9>decallib.cpp
9>d_protocol.cpp
9>d_netinfo.cpp
9>d_net.cpp
9>d_main.cpp
9>Generating Code...
9>Compiling...
9>d_dehacked.cpp
9>ct_chat.cpp
9>configfile.cpp
9>colormatcher.cpp
9>cmdlib.cpp
9>c_expr.cpp
9>c_dispatch.cpp
9>c_cvars.cpp
9>c_console.cpp
9>c_cmds.cpp
9>c_bind.cpp
9>bbannouncer.cpp
9>b_think.cpp
9>b_move.cpp
9>b_game.cpp
9>b_func.cpp
9>b_bot.cpp
9>autozend.cpp
9>autostart.cpp
9>am_map.cpp
9>Generating Code...
9>Compiling...
9>p_mobj.cpp
9>Compiling...
9>nodebuild_classify_sse2.cpp
9>Compiling resources...
9>Linking...
9>Embedding manifest...
9>Build log was saved at "file://d:\Projects\Game Projects\C++ Projects\doom\gzdoom\trunk\Release\BuildLog.htm"
9> zdoom - 0 error(s), 0 warning(s)
========== Build: 6 succeeded, 3 failed, 0 up-to-date, 0 skipped ==========