
[r10] Multi-texture sprites and solid black automap markers
Moderator: Graf Zahl
- Kate
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[r10] Multi-texture sprites and solid black automap markers
The image explains it perfectly. This is with X/Y billboarding enabled.


- Graf Zahl
- GZDoom Developer
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- Kate
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I already posted my specifications, the offending automap marker is already located on my site (It does help to be nice sometimes and ask, you know), and to get the effect shown with the sprites being cut off just place a 3d floor nearby and everything in the viewplane around it will be cut off (you can even do it on the automap marker test map I just linked to). You surprise me.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Kate
- Posts: 25
- Joined: Fri Dec 22, 2006 6:31
- Location: United States
- Contact: