[r10] Multi-texture sprites and solid black automap markers

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Kate
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[r10] Multi-texture sprites and solid black automap markers

Post by Kate »

The image explains it perfectly. This is with X/Y billboarding enabled.

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Graf Zahl
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Post by Graf Zahl »

Shot down for pointlessness. Please make a proper report next time!
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Kate
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Post by Kate »

I already posted my specifications, the offending automap marker is already located on my site (It does help to be nice sometimes and ask, you know), and to get the effect shown with the sprites being cut off just place a 3d floor nearby and everything in the viewplane around it will be cut off (you can even do it on the automap marker test map I just linked to). You surprise me.
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Graf Zahl
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Post by Graf Zahl »

Sorry, but I can't stand bug reports that leave me guessing how to get the information. Posting a picture with the barest comment is not enough.
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Graf Zahl
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Post by Graf Zahl »

Fixed the automap marker bug. Actually this was such a serious mistake in ZDoom that I'm surprised that this was the only effect it produced...
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Kate
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Post by Kate »

Eh sorry, I was having a really bad day when I posted that, obviously. But for future reference so we're on the same page here, I do expect you to ask for details instead of dropping posts. It is rude calling topics garbage.
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