r12 Crash When starting my Burghead WAD

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Enjay
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r12 Crash When starting my Burghead WAD

Post by Enjay »

I know that a crash report for an SVN build probably isn't much use but I've attached it anyway.

The crash happens immediately after starting a game (or warping to any level from the console). I'll try and narrow down what is causing it. Thee's a lot in the file though so any suggestions are welcome.
Last edited by Enjay on Thu Jan 31, 2008 0:59, edited 1 time in total.
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Post by Enjay »

OK, pretty sure I got it. The game crashes with placed dynamic lights.

Try the attached file. It's just a single sector room. I have placed a light object in it on UltraViolence only. If you start in other skill modes, the map loads just fine. Start a game in Ultraviolence and it should crash.
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Post by Graf Zahl »

Crash reports of SVN builds are of no use to me because they inevitably differ from my own ones. I'm sorry, but you will have to send me the WAD so I can investigate.
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Post by Enjay »

I assume our posts crossed. The file attached above should show the problem.
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Post by Enjay »

And further confirmation - if I remove all the dynamic light objects from the maps in my project, the maps work, so it isn't anything else in the project causing the problem.

Further testing shows that all placeable dynamic light objects cause a crash (9800-9804 and their subtractive counterparts).

Dynamic lights defined via doomdefs and attached to actors do not cause a crash.

The light object merely has to be anywhere on a level, not necessarily in the view of the player to cause a crash.

Disabling dynamic lights does not stop the crash.
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Post by Graf Zahl »

fixed
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