Actor Test : Zombieman replaces Zombieman
{
RenderStyle Fuzzy
}
With the above, the zombiemen in map01 do not appear at all translucent but seem to flash between dull and bright. One time, instead of flashing between dull and bright they flashed between dull and bright green as if they are standing in a green lit sector (not like the lite-amp effect).
r13 Rendertyle Fuzzy not working properly on non-spectres
Moderator: Graf Zahl
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Yet another bug that I get and that you don't.Graf Zahl wrote:Works for me.

Oh well, here it is in action in case it gives you any clues:
The zombies are dull, but not full-on spectre effect.
http://www.rowand.myzen.co.uk/notfuzzy.wmv
You'll notice that I've figured out where the green comes from. As soon as I pick up the armor helmet, the zombies only flash bright and not green so I'm guessing that dynamic lights are involved somewhere.
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Well, at least you know the answer to this question now.
Hopefully that's nearly them all, if not them all. I've done quite a bit of playing with a large number of pretty heavy modifications today and the ones I've flagged up were the only ones I've come across as problematic.Graf Zahl wrote:- ACS SetActorProperty
- old decorations
- DEHSUPP
I wonder what comes next...