Shadows
Moderator: Graf Zahl
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Graf, how about simple blob shadows under actors that would scale according to the actor's radius?
I somehow think this is much much easier to implement because I was messing around with GLDEFS the other day, giving actors subtractive lights and it just occured to me that these could serve as blob shadows, if not for the fact they they darken the walls and other sprites around them...
I somehow think this is much much easier to implement because I was messing around with GLDEFS the other day, giving actors subtractive lights and it just occured to me that these could serve as blob shadows, if not for the fact they they darken the walls and other sprites around them...
- Tormentor667
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