I also get the problem. Standing at the start point, with dynamic lights on and all effects set to shader, switching the brightmaps shader on and off toggled the white-wall/floor effect on and off too. When I disabled dynamic lights, there was still a slight difference perceptible in the appearance of the floor when toggling the brightmaps, but nothing like it was with dynamic lights on.
With dynamic lights off, I stood at the start point and "zoomed in" to look at the floor more closely using a console alias that sets the fov to 22 and then 10. As I did so, I also got the clamping bug. I went back to FOV 90 and set GL_CLAMPING_BUG to true and that problem went away. I was unable to reproduce that on a second attempt.
But yes, on a number of attempts, for me, starting nuts.wad and then toggling on/off brightmaps gave the white wall effect in xrror's screenshots every time I tried.
To get the screen warping, hitting alt-enter to go to windowed mode caused it reliably too either with or without picking up the invulnerability.
I'd be very surprised if you don't know the WAD in question but, just in case
http://www.doomworld.com/idgames/index.php?id=11402
1.0.30 Colormap Shaders and Changing Resolutions
Bugs that have been resolved.
Moderator: Graf Zahl
Jump to
- DRD Team
- ↳ News
- ↳ General
- ↳ Projects
- ↳ Releases
- ↳ Reviews
- ↳ Editing Help
- ↳ Off-Topic
- ↳ GZDoom 4.8.0 ARM Download
- ↳ GZDoom 4.8.0(a) ARM Download
- ↳ GZDoom 4.8.0(b) ARM Download
- Hosted Sites
- ↳ Development Builds
- ↳ News
- ↳ Doom Nexus
- ↳ News
- ↳ Persecution Complex
- ↳ Public Forums
- ↳ Bug Reports & Suggestions
- ↳ Resolved Feedback
- ↳ Paranoiac
- ↳ Public Forums
- ↳ Bug Reports & Suggestions
- ↳ Resolved Feedback
- ↳ Parallax
- ↳ Maps
- ↳ Models
- ↳ Dr. Nostromo's Place [Hacx/Vassal Projects]
- ↳ General Chat
- ↳ Hacx Project
- ↳ Hacx General Discussion
- ↳ Hacx Development
- ↳ To Be King Project
- ↳ To Be King General Chat
- ↳ To Be King Development
- ↳ ECWolf
- ↳ Releases
- ↳ Risen 3D
- ↳ Stronghold
- ↳ Hostee Archives
- ↳ Bio's Site-Place
- ↳ From Bio's Desk
- ↳ Bio-Waste
- ↳ Bugs
- ↳ Cold Hard Cash 2
- ↳ GrubberSoft
- ↳ News
- ↳ TheDarkArchon's Haunt
- ↳ News
- ↳ Mod Journal
- ↳ Doom Armory
- ↳ Weapon Modding Help & Resources
- ↳ Development Journals
- ↳ Releases
- ↳ Paul's Bag of Stuff
- ↳ Site
- ↳ News
- ↳ Works
- ↳ Art
- ↳ Music
- ↳ Games
- ↳ TGRDM3
- ↳ Maps
- ↳ Feature Requests
- ↳ Closed Feature Requests
- ↳ Bugs
- ↳ Closed Bugs
- ↳ GZDoom
- ↳ News
- ↳ Bugs (Archive)
- ↳ Vexing Bugs
- ↳ Closed Bugs
- ↳ Technical Support
- ↳ Closed Tech Issues
- ↳ Code Submissions
- ↳ Closed Feature Suggestions
- ↳ QZDoom
- ↳ News
- ↳ Bugs
- ↳ Bugs (Archive)
- ↳ Closed Bugs
- ↳ Suggestions
- ↳ Code Submissions
- ↳ Closed Suggestions
- ↳ Experimental Builds
- ↳ Archive
- ↳ Merged Changes
- ↳ Community Builds
- ↳ File Sharing Site