[1.1.0 and maybe recents too]3D floor brightness problem

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DoomerMrT
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Joined: Thu Aug 09, 2007 19:07

[1.1.0 and maybe recents too]3D floor brightness problem

Post by DoomerMrT »

Ok straight to the point:


[spoiler]Image[/spoiler]




On the floor you can notice dark lines through and that is the bug.The control sector's brightness is set to 96, the game sector is also 96.No special 3D actions are set, so I do not know what is the problem.When I stand on those dark lines it does not alter the player sprite's brightness and that is weird.Perhaps a bug?
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Graf Zahl
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Post by Graf Zahl »

I need the map to see for myself what is happening. From a screenshot I can't tell. It can be a bug, it can be a mapping error or even something completely different.
DoomerMrT
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Post by DoomerMrT »

Before I post a 60 megs groß file, I must ask: is there any map limits which affects the 3dFloors' behavior?The map is 8320 units long and 3776 units high.
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Graf Zahl
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Post by Graf Zahl »

No. 3D floors don't depend on map limits and the largest I have seen so far (Nimrod MAP07) is 10000x6500 map units.

However, you don't need to post all graphics. Textures should be enough. You can easily leave out sprites, sounds and music if that reduces the file size.
DoomerMrT
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Post by DoomerMrT »

Ok but I am posting it very reluctantly because this wad's existence is a secret for the community members you know :) once you downloaded it I will delete the download link and please do not upload it to somewhere else.The maps are in it always under construction since dec. 2007.But just for you I've uploaded the spriteless version of map02(only map02 where the bug exist)
What you will see from the wad is only needed for the bug, and does not represent the whole wad.

Code: Select all

link removed
Go through the door in front of you by pressing the button forward and you will see the bug.(the door what you need to open has the buggy loop sound in 1.1.02 what I told you)

After you downloaded it please contact me
Last edited by DoomerMrT on Mon Mar 24, 2008 18:37, edited 1 time in total.
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Graf Zahl
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Post by Graf Zahl »

It's a mapping error. If you check out linedef #5769 in the file you sent me you will find a 'transfer floor light level to tag 0'. This affects every single untagged sector in the entire map, including the ones surrounding your 3D pipes. So the floor below the pipes is correctly lit but the rest is not. There's a few more untagged light transfer specials on the same sector and one neighboring one.
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