Opening Bug
Moderator: Graf Zahl
- deded007
- Posts: 29
- Joined: Fri Jan 25, 2008 2:08
- Location: Union AeroSpace Corp. Earth
Opening Bug
If I rearrange the wads in my autoexec, I get a :
"W_OpenLumpNum: 4294967295 >= NumLumps"
I need to rearrange them because the one containing my remaps has to be after the maps
"W_OpenLumpNum: 4294967295 >= NumLumps"
I need to rearrange them because the one containing my remaps has to be after the maps
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- deded007
- Posts: 29
- Joined: Fri Jan 25, 2008 2:08
- Location: Union AeroSpace Corp. Earth
I am working on them but heres a copy of the AUTOEXEC.CFG
pullin "HIRESPAK.wad"
pullin "Scripted Doom.wad"
"HIRESPAK.wad" Containing the upped textures.
"Scripted Doom.wad" being the main wad
This combo works, except that Hirestex doesn't work because the replaced textures arent loaded first.
but if I switch it...
pullin "Scripted Doom.wad"
pullin "HIRESPAK.wad"
It comes up with the error upon the startup box/console/window
I am utterly baffled
If you need me to, I can try to give you the Wads...
You won't find them anywhere as they are unfinished.
pullin "HIRESPAK.wad"
pullin "Scripted Doom.wad"
"HIRESPAK.wad" Containing the upped textures.
"Scripted Doom.wad" being the main wad
This combo works, except that Hirestex doesn't work because the replaced textures arent loaded first.
but if I switch it...
pullin "Scripted Doom.wad"
pullin "HIRESPAK.wad"
It comes up with the error upon the startup box/console/window
I am utterly baffled
If you need me to, I can try to give you the Wads...
You won't find them anywhere as they are unfinished.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- deded007
- Posts: 29
- Joined: Fri Jan 25, 2008 2:08
- Location: Union AeroSpace Corp. Earth
13.7 Mb Total File Size (Compressed) at the moment. How shall I get it to you?
I think this is a problem with Texture Size, as they are 1024x1024
THE MUSIC IS NOT THE PROBLEM (I already checked it(It will be removed anyway))
I plan on just shrinking the textures and putting them in the main wad
The Models.zip doesn't matter the order as long as HIRESPAK.wad is before the main one
This is a problem on 1.1.00 AND 1.1.02 (Never tested it on anything before that)
Sorry if this is an inconvenience especially if it is a stupid HIRESTEX error
Random fact: if I switch arround the remaps and the originals in hirestex, I get this no matter what the order is.
I think this is a problem with Texture Size, as they are 1024x1024
THE MUSIC IS NOT THE PROBLEM (I already checked it(It will be removed anyway))
I plan on just shrinking the textures and putting them in the main wad
The Models.zip doesn't matter the order as long as HIRESPAK.wad is before the main one
This is a problem on 1.1.00 AND 1.1.02 (Never tested it on anything before that)
Sorry if this is an inconvenience especially if it is a stupid HIRESTEX error
Random fact: if I switch arround the remaps and the originals in hirestex, I get this no matter what the order is.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Rapidshare or something similar will do fine. Or if you split it up into two files you can mail it directly to:
c.oelckers (_at_) googlemail dot com.
Please don't use the mail address in my profile. I had to shut it down due to spam overflow and since it's publicly viewable I won't update my profile.
c.oelckers (_at_) googlemail dot com.
Please don't use the mail address in my profile. I had to shut it down due to spam overflow and since it's publicly viewable I won't update my profile.
- deded007
- Posts: 29
- Joined: Fri Jan 25, 2008 2:08
- Location: Union AeroSpace Corp. Earth
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: