[r97] HUD models do not interpolate

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

[r97] HUD models do not interpolate

Post by Nash »

The HUD model animations do not interpolate. You can check it out by loading this WAD which was created by phi108 that basically ports over Vavoom's models into GZDoom:

http://rapidshare.com/files/109605925/V ... s.pk3.html
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

HUD sprites also don't interpolate so this is hardly a bug.
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

In that case, I thought sprites in Doom don't interpolate as well, period! :P
User avatar
Torr Samaho
Developer
Developer
Posts: 160
Joined: Fri Apr 13, 2007 8:26
Location: Germany
Contact:

Post by Torr Samaho »

I recently added hud model frame interpolation to Skulltag. The interpolation is not really compatible with A_ReFire though.
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Good news and slightly bad news. At any rate - you've done a great job... thanks Torr!
User avatar
Torr Samaho
Developer
Developer
Posts: 160
Joined: Fri Apr 13, 2007 8:26
Location: Germany
Contact:

Post by Torr Samaho »

GZDoom revision 106 should have the HUD model interpolation code.
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Indeed it does. Thank you very much Torr. :)
Locked

Return to “Closed Bugs”