Monsters cannot walk multi-controlsector 3D floors

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
Tormentor667
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

Monsters cannot walk multi-controlsector 3D floors

Post by Tormentor667 »

For Stronghold I build a map that uses 3D bridges just like the one in the screenshot:
[img][img]http://i29.tinypic.com/a41k42.jpg[/img][/img]
The problem now, that I have found is, that monsters are not able to travel across this 3d floor because it consists of multi control sectors (to give the brigde different height variances of 8 and texture changes).

Is this a bug?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

It's probably just one of the annoying effects of Doom's shitty physics code. I'll see what can be done.
User avatar
Tormentor667
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

Post by Tormentor667 »

Glad to hear that :)
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

I hope it's better now. THe code to calculate this was an old remnant of Legacy and made no sense at all.
User avatar
Tormentor667
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

Post by Tormentor667 »

Is it already included in the latest SVN? I downloaded the compiled version from Nash's page but with this one it isn't any better :(

http://nash.wanzafran.com/doomstuff/svn/
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Can you send me a map to properly test your problem?
User avatar
Tormentor667
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

Post by Tormentor667 »

Sure, just download the Alpha of Stronghold and try STR03 (map)
http://rapidshare.com/files/110990347/s ... a.pk3.html
User avatar
Tormentor667
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

Post by Tormentor667 »

Sorry for pushing, but, any news about that?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

No. In the last 2 weeks I haven't done much work on Doom at all due to the great weather - and most of the time I did was spent on the text based map format that's being discussed over at Doomworld. Don't expect this to change for at least another week.
Locked

Return to “Closed Bugs”