[versions above R70] 3D Floor problem

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

[versions above R70] 3D Floor problem

Post by NeoHippo »

I am just resuming work on some of my pwads, and I came across a couple of problems.

1. bridge1a.wad
when starting up the sloped bridge, I fall through the bridge


2. helix_dw.wad
when crossing the lowest pad, I am stopped in my track

Up to R70 the above problems do not occur
TAtL, tU, aE
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: [versions above R70] 3D Floor problem

Post by Enjay »

NeoHippo wrote: 1. bridge1a.wad
when starting up the sloped bridge, I fall through the bridge
I can't check this ATM but is it an "instant fall"? ie you suddenly and instantly end up on the ground below with no obvious fall-time? If so, I noticed something quite similar last night but I just thought it was something to do with the way the map was set up.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

You could save me some work if you could tell me which is the earliest revision you encountered this bug with. Did it occur right after 70 or is that just the latest version you got on which it works?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Fixed. However one of your test maps revealed another bug: Teleporting with tag and tid != 0 didn't check the tag properly. The teleporters in your bridge1a map shouldn't have worked - and in the next version they won't.
User avatar
NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Post by NeoHippo »

Oh, it's fixed already. :thumb:

I had a "hole" between R70 and R89 and since I downloaded the missing versions I might as well let you know that the earliest version, where these bugs happen, is R88 :P

Thank you
TAtL, tU, aE
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Yes, I found that out myself after compiling 5 different revisions. Stupid copy/paste error. Some things in ZDoom changed and I accidentally copied one line of code that was unsuitable for 3D floor handling... :(
Locked

Return to “Closed Bugs”